Author: Brad McArtor

  • Everybody Loves Rolling Dice

    Everybody Loves Rolling Dice

    This is a child post of Manifold Foundations. I’ve seen great changes in my time as a hobby store proprietor. I’ve seen the climax of MCU phase 3 give way to the wasteland of phase 4. I’ve seen the dramatic conclusion of Magic: the Gathering IP in War of the Spark transition into Universes Beyond,…

  • Choosing Heroes and Finding Your Niche

    Choosing Heroes and Finding Your Niche

    This is a child post of Manifold Foundations. In a game of Manifold TCG, players start with a team of heroes and a deck of support cards. The game’s fundamental win condition is to defeat your opponent’s heroes before they defeat yours. This means that at every point during a game of Manifold you have…

  • Pretty Cardboard and Math Rocks

    Pretty Cardboard and Math Rocks

    This is a child post of Manifold Foundations. Manifold TCG combines two of my favorite things, cards and dice, into the best TCG you’re going to play this decade. We’ve expertly combined modern game design theories with classic distribution sensibilities. And the cherry on top; you get to roll dice. Warhammer players love rolling dice.…

  • No Lesser Darkness

    No Lesser Darkness

    Crucio Alvarez threw another pair of bones onto the hot plate, which danced and hissed in the mint oil. The laboratory erupted with a din of screaming crows, who shook and rattled their cages as they smell of their burning kin filled the room. Crucio peered deeply into the smoke, trying his best to ignore…

  • Manifold Foundations

    Manifold Foundations

    Manifold TCG is going to be the best kept secret of 2026. This is a fast paced deckbuilder that has revolutionized the TCG space by incorporating a dice element. Magic: The Gathering Commander players will love building decks around heroes, Warhammer and Dungeons and Dragons players love rolling a bunch of dice. And disgruntled TCG…

  • Oasis Surveyor

    Oasis Surveyor

    Dejected, Vikus brought the Rotohopper down at a watering hole. He stepped out of the hatch, dusted off his uniform, and turned back to his men. “Find a place to park, then come join me. We’ve all had a long day.”  Mutterings of ‘yes sir’ came from behind him as he approached the wooden door.…

  • The small TCG problem

    The small TCG problem

    The prevailing opinion is that launching an indie Trading Card Game is a fool’s errand. You’ll spend a small fortune printing your game, but you simply cannot print enough to justify randomized product, you wont get enough rares into the communities, and communities will be too small to actually facilitate trading. I laid out in…

  • Why TCG?

    Why TCG?

    Being a TCG is a divisive decision, and one that immediate splits the community into passionate groups. TCGs are expensive, booster packs are predatory, and new sets mean you constantly need to keep up or you get left behind. Why can’t you just buy the game? Well, at the risk of repeating what I said…

  • Meet the dream team

    Meet the dream team

    In why we choose trust I talk about how we are committed to supporting the hobby store and we’ll publish easily fathomable print runs, and plenty of other things which could easily be ChatGPT drivel. You can also look carefully at our cards and figure out our dirty little secret. One could easily dismiss us…

  • A Perfect Balance

    A Perfect Balance

    Collectors want their cards cheap when they buy them, and expensive when they sell them. Retailers want high margins on their collectibles, but don’t want any issues restocking their games. Trading card games are too expensive, but cheap games don’t sufficiently support play spaces. These forces are constantly at odds with each other. Relatively subtle…