Category: Designer Theory

  • Why we choose ‘Trust’

    Why we choose ‘Trust’

    You find a booster pack of the hot new set on the shelf at a retailer. It has a price tag of $9. Hamilton warns you it’s not a good idea, but you promptly trade him for those sweet 12 additional game cards, and reap your reward. You wade through the commons and uncommons, pretending…

  • The Big Sell

    The Big Sell

    When we first set out to design Manifold, we had one premise that we desperately wanted to meet. Star Wars Destiny had just been announced as deceased, Magic: the Gathering was moving into its Secret Lair model, and Flesh and Blood was revealing itself as a highly collectible but moderately playable game (with some scandalous…